Theoretical introduction

The so-called “energizers”, “warm-ups” or “ice breakers” are an important element of both face-to-face and online classes, as they add dynamics to the learning process. They usually take the form of a simple, short, and activating game. They can be carried out at the beginning of the class to create a good atmosphere and make it easier (for the teacher) to introduce a new topic, or during the class when the students’ attention and concentration decreases. Thanks to this exercise, the participants become more active and engaged.  Such games are suitable for integration, building good relations and trust in a group. They also aim at stimulating emotions (often laughter), which facilitates “relaxing” the atmosphere and later entering various social interactions. They can also be helpful in difficult situations: the need to discharge emotions or to redirect attention to other matters. Many energizers include an element of movement / physical activity which in turn reduces stress and promotes better recall. The exercise should be chosen according to the specifics of the group and the situation (activating exercises, relaxing exercises, etc.). Special attention should be paid if the exercises are supposed to be done by all group members (e.g. students with physical disabilities). Some exercises require close physical contact and should not be performed due to sanitary restrictions related to the pandemic. It is worth remembering that exercises should not last too long – they should leave a feeling of insufficiency.

Exercise I: SHOW SOMETHING (version 1)

Exercise II: SHOW SOMETHING (version 2)


Exercise IV: HIGHWAY

Exercise V: WHO LIKES…