GAMIFICATION

Theoretical introduction

Implementing the game format into training speeds up  the processes and increases the efficiency and motivation of students. 

Gamification is the introduction of game forms into a non-game context, e.g., studying. 

Gamification can simplify learning, increase the enjoyment of completing certain tasks and drive students’ engagement. It will also add the joy of completing assigned tasks, comparable to the joy of completing a difficult level of a game. Each game requires motivation, engagement and contribution from the participants. They must have a specific goal that moves them forward. Gamification like any game is based on certain rules. 

Throughout a game, the participants develop their hero whose “levels” grow. The further they go, the stronger their characters become. The same principle works in gamification.

Exercise I: QUIZ COMPETITION

Exercise II: COMPUTER GAME FOR LEARNING

Exercise III: INVENT A STORYLINE WITH AVATARS

Exercise IV: TERMS PUZZLE

Exercise V: SUPERHERO FIGHT

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